IT MIGHT HAVE BEEN

A futuristic time where humanity is strategically involved, for both beneficial and detrimental reasons.

PLEASE BE AWARE THERE ARE DARK THEMES IN THIS STORY. Viewer discretion is advised.

SETTING

✦ When Earth reached its tipping point, with the environment rapidly declining, society stood uncertain about what lay ahead. It was during this transformative period that a new timescale was established.Era-I marked the beginning of humanity's efforts to rectify the imbalances and lay the groundwork for a hopeful future. It lasted for eight hundred and sixty years.Era-II marked significant progress was made with longer lifespans and the eradication of many life-threatening illnesses. Moreover, advancements in science enabled the modification of the human genome, allowing humans to customize their physiological traits to further enhance their potential. It lasted for five hundred years and seven months.Era-III eventually begins.

APEX METROPOLIS

✦ A.M. is the most advanced city in the United States of America. It is home to some of the country's most prominent buildings, as well as several tourist destinations. It plays a central role in the story.

SYSTEM

✦ All records are governed by S.O.N.E.T.O. officials.✦ The existence of the Pyrrhic program is to be acknowledged throughout society.✦ Physiological modifications are only available to individuals and families who have significantly contributed to society.
➤ It is prohibited to alter one's children in an inhumane or immoral way.
➤ It is prohibited to illegitimately acquire a pre-existing special physical trait of someone with the rightful ownership.
✦ Androids are only designated for assistant roles.
➤ It is prohibited to use androids to fully replace humans in the workforce to ensures that the labor force remains primarily human-driven.
✦ Each citizen is given a compact apartment complex with provide basic necessities as soon as they reach adulthood. Those with enough sufficient funds may purchase a house.✦ Citizens are granted the option to bypass traditional education in favor of hands-on experience starting at the age of twelve, provided that they meet specific prerequisites, which include:
➤ Successfully complete all exams to demonstrate their readiness to perform their labor obligations.
➤ Families with no criminal history.

S.O.N.E.T.O.

✦ Which stands for Society’s Organized Network of Elite Tactical Operation, functions as the political worldwide intelligence with the intended purpose of maintaining law and public order.✦ In the United States, the current head (since January 31 #76, Era-III) is Scorpius Chrysanthe.

FORMED#5, Era-I
HEADQUARTERSApex Metropolis, United States
FOUNDER(S)Cygnus Chrysanthe, Anne Kamikawa, Constantin Ciobanu
TYPEIntergovernmental Organization
MOTTO"Promise, Prosperous, Proficiency."
EMPLOYEES≈50,000
NOTABLE MEMBERSSally Westmacott, Farrell Mycroft, Kevin Wollstonecraft, Tobi Roosevelt, Shellingford Chance

PYRRHIC

✦ All convicted felon criminals are sentenced to the Pyrrhic program.✦ It is usually built as a towering skyscraper with a pristine and sophisticated appearance. However, beneath its exterior lay a terrifying underground arena.✦ The criminals will then be forced to pit against one another in a battle to the death.✦ In addition to functioning as a form of punishment, The Pyrrhic can also serve as a reward.

GAME RULES

✦ A game typically involve a maximum of twenty competitors. Each of which is assigned a number as their identifier. The arena can have a variety of environments and strategically hidden weapons.✦ In the fight for survival, no tactic is off limits within the confines of the Pyrrhic. Deceiving, outsmarting, or even killing others are all valid strategies aimed to the goal of being the last one standing.✦ Upon victory, they're granted the opportunity to re-enter society by being assigned to an official of S.O.N.E.T.O.
➤ If their potential redemption prove satisfactory, they may even get to be hired as an employee.

WINNER RULES

✦ All Pyrrhic Winners must agree to follow these rules:
➤ Their behavior must always reflect positively on the S.O.N.E.T.O. employees and the organisation as a whole.
➤ They must not associate with individuals deemed as 'untrustworthy' by S.O.N.E.T.O.
➤ The official in charge, their monitor, have full authority to discipline them should they cross established boundaries.
➤ They must be respectful and deferential to their monitor at all times.
➤ They must follow their instructions without hesitation.
➤ They are expected to stay within a certain distance of their monitor at all times, with exceptions made for specific situations.
➤ They are prohibited to consume alcohol or engage in any form of recreational drug use.
➤ They are prohibited to make public statements without the explicit approval of their monitor.
➤ They are prohibited to engage in violent acts unless it is for self-defense or under the authority of their monitor.

FORMED#12, Era-I
FOUNDERSCygnus Chrysanthe, Anne Kamikawa
TYPEPenalty Program

GENIUS INVESTMENT

✦ An American intellectual property firm. Their primary focus is on supporting talented inventors in developing and commercializing their innovative creations.✦ It offers a range of services, including: assessing patentability, developing prototypes, licensing to manufacturers, and marketing.✦ Notably, it has earned a reputation for being one of the country's foremost and illustrious patent enterprise.

FORMEDDecember 1st #89, Era-II
FOUNDER(S)Hannah Aldrich
TYPEPublic
INDUSTRYAsset Management
EMPLOYEES≈4,000
NOTABLE MEMBERSRegulus Chrysanthe

FAIT AVEC ÉTOILES

✦ An institution designed to create a network that facilitates significant institutions for the societal betterment of the future. Including art, music teachings to nurture creative talents, as well as programs to promote wisdom.

FORMEDJanuary 31st #78, Era-III
FOUNDER(S)Nova Chrysanthe
TYPEAcademic Institution
EMPLOYEES≈10,000

[LOGIN SUCCESS.][WELCOME BACK, MR. GOLDENROD.]
[DO YOU WISH TO PROCEED?]

> Yes.
> No.

THE GARDEN

A criminal organization that operates behind the shadows, pursuing a hidden goal. They firmly believes that the ultimate outcome will justify their actions. Only time can unveil the ultimate significance.